| 1) I have been playing this game for about 10 hours. Every minute of thisgame is worth it, the battle system is fantastic, and I really enjoythe new direction they took the series. The Gambit system is a fineaddition to the battles, and it really gives players a lot to choosefrom when customizing each character for battle.
The license board is also done well, and it kills the sphere gridpreviously seen in Final Fantasy X. You can customize your charactersdifferently or the same, and you have the freedom to do it, there areno restrictions like in the Sphere Grid.
It's refreshing to play something new from Final Fantasy, and it doesnot disappoint. The story so far is very interesting, and extremelyinvolving. This is one game, especially in the Final Fantasy seriesthat one will not want to miss.
2) Currently a little over than 60 hours into the game (with allcharacters at level 40), I'd say that "Final Fantasy XII" ("FFXII")ranks as perhaps one of the best video games I have ever played (notthat I've played a lot).
Maintaining everything from previous installments that contributed tothis franchise's incredible success, "FFXII" contains excellentgraphics, gameplay and story. The world of Ivalice (particularly thekingdom of Dalmasca) is so meticulously rendered and it's refreshing tosee Square Enix going for less traditional Japanese feel here than afaux-Mediterranean one. As a metaphor for the transition to PS3,perhaps? Maybe.
The Kingdom of Dalmasca is at war with the neighboring Kingdom ofArchadia, which has since conquered and transformed the former to astate seized by military invasion. The Lady Ashe was then a 17-year oldHume (human) princess mandatorily married to Lord Rasler, who died inbattle trying to claim the Nabradia Fortress. Two years later, in adesire to set out for revenge, she unites with street urchin (andplaying character for most of the game) Vaan, sky pirate Balthier, theinitially enigmatic Basch, the ex-Viera (a race of rabbit-likewood-dwellers) Fran, and the perky Penelo. Together, they embark on ajourney across the snowy mountains of Paramina Rift to the whitebeaches of Phon Coast in an effort to restore peace in Dalmasca.
As with all the narratology of "Final Fantasy" installments, charactersare given enough history to give the player a little more connectionwith them. (I agree with the previous comment of another user that Ashehas the best backstory which is why I often use her as the partyleader.) While not necessarily attaining the lofty bars "Final FantasyVII" and, to some extent, "Final Fantasy X" ("FFX") has reached as faras characters are concerned, "FFXII" more than makes up with a betterstoryline (the nature of which I understand may reduce the appeal tosome) and excellent visuals. Rather than the usual narrative mostlyinvolving otherworldly beings, "FFXII" gears more towards the politicalrealm, even if the Victorian-style dialog feels a bit our of place insome parts (not really a complaint). Music-wise, the score is goodalthough there are certain stretches I half-expect "FFXs"'s battletheme, as well as "Final Fantasy X-2"'s "Yuna's Ballad" and "Eternityof Lightwaves," would play.
Regarding gameplay, the battle system of "FFXII" is similar with "FFXI"in that it uses an active dimension battle (ADB) system, which meansbattles unfold in real time (yep, no more shattering screens and lessvictory fanfares). This, along with the gambit system (a set ofpreordained actions to be performed by each character depending ondefault and user input) and an ala-sphere grid license board (only muchless confined regarding the characters), offer much creativity andflexibility to the part of the player. For instance, with the rightgambit, license, weapons and/or armor, a character can both be aneffective healer and a decent attacker.
"FFXII" is, needless to say, a great game that should satisfy fans aswell as casual gamers alike. Honestly, I think it's a triumph forSquare that fits as a nice send-off before the shift to PS3.
Oh, and on a relatively unrelated note, Penelo reminds me of ex-MorningMusume member Nozomi Tsuji. Heh.
3) Final Fantasy XII is a really great game with a lot of extras to keepyou busy for a long time. The fighting system itself has beenoverhauled – instead of running into random encounters and beingtransported to a battle screen, the enemies are on the field and youfight them right there. The system does take some getting used to,especially in the beginning when you only have one person in yourparty. The system works best later on, when the enemies (and you andyour party) are quicker, stronger, and smarter, resulting in fast,amazing battles. Any fan of World of Warcraft or other MMORPGs willadapt to this game in two seconds, as it's basically the same fightingsystem.
I found the weakest link was the story, which is odd because FinalFantasy is known for great stories. It never felt epic to me, and itdidn't feel like the fate of the world was hanging in the balance. Ithad to do more with politics and war (probably because the head guy ofthis game was the same guy behind Final Fantasy Tactics, which focusedless on fantasy and more on warring kingdoms). Also, while the gameadvertises Vaan as the main character, it's not really so. It makes youwonder why they didn't just scrap him and go with some other partymember as the main character, as there are three others with more "maincharacter" story lines than Vaan. The music is also nothing compared topast games. Finally, the only way to make serious money is by sellingthe "loot" you find off dead monsters. You will find yourself brokeoften because everything – weapons, armor, magic, Gambits, technicks,EVERYTHING – costs a lot of money.
But those are actually minor grievances once you start playing thegame. The sidequests in this game, mainly hunting Marks, are incrediblyfun. There are great bosses, the Judge Magisters are cool andintimidating, the voice acting is superb, the cutscenes are excellent,the graphics push to the PS2 to its limit, there are tons of differentweapons and spells, the cities are large and sprawling with life, andGambits – if you like 'em – can be mastered to perfection.
All in all, a great game and a great addition to the series
4) There comes a time in a game series' history that you need to overhaulthe game engine. For many years, the Final Fantasy series lived onturn-based random battles. However, that style of RPG no longer ispopular among many gamers. Many people such as myself prefer theGrandia/Tales Of Symphonia battle engines where you see the enemies andcan choose to engage them. Then the battle becomes a battle royaleuntil one side is dead.
When Square-Enix announced that they were going to bring in a WesternRPG-style engine, many people were concerned it would hurt the series.Well, once people tried the demo and the critics praised the game allthat changed and the game sold massive numbers.
FFXII is a fitting final bow to PS2 role-playing and gives us a glimpseof what the PS3 or the Wii will offer in the future.
The battle engine here is flawless and is better than any Western RPG.Similar to MMORPGs like Final Fantasy XI, your party wanders the landlooking for battles to fight. You see the enemies and you can choose toengage them. You can choose real-time where the fighting occurs whileyou're choosing to attack or use magic or you can have the game pausewhen faced with a menu screen. The fights go smoothly and relativelyquickly. Instead of collecting Gil, you earn items, weapons, medicineand various trinkets that you can sell for Gil. There's the element ofDiablo where you can luck out and gain a special item that is morevaluable than normal.
The game's other new feature is the License Board. Characters can onlyequip weapons, armor and use new magicks (of which there are many kindssuch as black, white, green, etc.) if they have the license. As youbattle and gain experience you will be able to buy licenses and moldyour characters. This is a much simpler way than Final Fantasy X'sdifficult-to-love Sphere Grid.
The Gambit system, which allows you to micromanage your CPU mates, isvery good and offers many different options that you can manipulate.Sometimes it can be annoying to constantly change the features as thesituation changes but it allows you to not be surprised by any movesthe CPU does.
The graphics are outstanding. The cities and towns you visit are aliveand there's much to do. There might be a bit too much backtracking todo in Ivalice but you won't mind admiring the scenery. The music isstellar as always, although I did miss hearing the Final Fantasyvictory music; only playing at the end of certain boss battles.
The voice-acting is superb, better than Final Fantasy X's. A lot ofBritish accents. The game is an homage to Star Wars with the variouscharacters and non-humans you will meet up with like the Vieras and theBangaas. The story is superb and flows smoothly. Like Dragon QuestVIII, it's a simple plot that expands as you go through the game.
Where the game really shines is due to the sheer fun of running aroundand leveling up. Going out to collect new Espers and taking upMontblanc's Hunts are fun because the trip won't feature tedious randombattles. You'll look forward to these battles and getting those maincharacters like Vaan, Balthier and that sexy Viera Fran to Level 99.And of course, there are tons of secrets.
All in all, this is a tremendous game in the Final Fantasy series andone of the best ever made along with FFVI and FFIX. I hope FFXIII willoffer more of the same. Once again, along with Okami, FFXII is afitting final bow to PS2 RPG gaming. This is how you do it, folks.
5) I think RPGs are the best kind of game in the world for me personally.I have played Final Fantasy III, Final Fantasy IV, Final Fantasy V,Final Fantasy VI, Final Fantasy VII, Final Fantasy VIII, Final FantasyIX, Final Fantasy X, Final Fantasy X-2, Final Fantasy Tactics, FinalFantasy VII Dirge Of Cerberus and Final Fantasy VII: Advent Children.So I know a thing or two about RPGs, but what I didn't know wasSquaresoft would ever be stupid enough to create a game like FFXII. Iwill admit I had huge doubts about this game because it wasn't exactlyRPG. Yet know I am thankful to the heavens Squaresoft did this, unlikeDirge of Cerberus.
The History of FF: This Final Fantasy really is one of the better onesin the series. Final Fantasy VIII, Final Fantasy IX and Final FantasyVI are okay, but 7 and X are sure to remain the best. Now Final FantasyXII slips into the best category also. This was completely original andnew, using a new type of RPG that will sure to be in FF13.
Gameplay: Most RPGs are basically run around and try to solve extremelyhard riddles, clues and other obstacles and I think everyone can agreewith that. I am still trying to beat Dragon Quest VIII Journey Of TheCursed King and I have spent countless hours on that. Yet unlike thoseRPGs, FF12 really is original, using new, high tech graphic system,amazing and original Combat system, great voice over actors and astunning enjoyment ( I forgot I was playing a Playstation 2 ). Ipersonally like this game because if you see a really powerful enemyahead of you, basically just run away to a different side of the map.Also there are many, many villages, towns, cities and castles to visitthat you probably won't know where you are going next. 10/10
The Characters: In this Final Fantasy game, the characters are verygreatly described using about every single-celled speck of amazingnessthere was in computer technology. Ashe is probably the maincharacter,setting out to find her true destiny and to prove that she istruly the only child of King Raminas and the sole heir to the Dalmascanthrone.She is believed to a very many, and ally herself with the forcesof thieves orphans, Royal Guards, Sky Pirates, and even the Vierathemselves. Also another main character is Vaan who is not asrich,powerful, and wonderful as Ashe is, and also because he is a poor,stealing orphan trying very hard to make his dream a reality ofbecoming a famous Sky Pirate of Ivalice. He longs for a dream in thesky where no one can tell him what to do or what to become. Alsoaccompanying them is the famous, loving Sky Pirate, his partner wholeft her home of strict laws to become free known as Fran, Basch, acaptain of the Dalmascan army who turned traitor and slew his king, andof coarse, Vaan's best friend who were friends as long as they knowPenelo. Very excellent descriptions of characters that you won't forgetfor a time to come. 10/10
The New Licence Board: This is a new and quite interesting thing placedin FF12, which is called the Licence Board. It's sort of like thesphere grid in Final Fantasy X, except you use it so you are able touse your new and really sweet weapons. Although the license board doeshave a few annoying disadvantages, it's still original and new 9/10
Overall: This isn't the best Final Fantasy game in the whole series,yet never the less it should still be in your top three. The charactersare well described, the game play is new and original, and thestoryline is excellent 10/10
6) Final Fantasy XII has promised a lot when it was first announced a fewyears back. Many have waited in anticipation on how it will turn outand when it did, news spread like wildfire about it's amazing battlesystem, refreshing plot and the characters themselves. Famitsu, thetough-as-nail game magazine gave it a perfect 40/40, sealing it as oneof the best games out there. Now, after 70+ hours of gameplay,wondering (read:lost) the massive world of Ivalice and watching thecharacters interact, I'm beginning to wonder if we are playing the samegame.
Don't get me wrong, when I first started this game, I was drooling allover the DVD cover, refuse to sleep, eat (I showered, however) or evenmove myself from my room, sparing only fifteen minutes of sun so that Idon't die of the lack of vitamin D. In other-words, I loved it. Keyword"loved it".
Let's talk about the gameplay.
Aah, gameplay. Kicking out the old random battles, ATB, enemies on oneside and characters on another whacking each other while waiting fortheir turn, you get to actually kick enemies' butt in Real Time. Theyeven have the gambit system which if you customise properly, you canjust travel all around the extremely VAST world of Ivalice and let theAI do your battles while you sit around drinking, reading and hecktext-messaging at the same time. Only to rise up when you encounternasty (random and in odd times, meaningless) bosses or rare fiends.
Which brings me to the plot. I have to say I adore the characters andtheir VA. After the trainwreck that was FFX and FFX-2, I was preparedto tune out the emotionless VA throughout the game. Surprisingly, manythey were decent enough and some were beyond excellent, although therewere some room for improvement like Resslar's VA and sometimes Fran's.But overall it wasn't cringe inducing and now I can't imagine anyoneelse doing those characters. VA aside, the characters suffered in termsof development.
While they have a strong start and seem to tease you for more, thewriters decided to drop the storyline half-way through and focus on thebattle system. I mean it's not a bad thing, but when you'reside-tracked by the Mark Hunts mini-game and arrive at one placewondering where you're suppose to go next and forgetting the reason WHYyou need to go there in the first place, then you have a problem. Theywasted a chance here to move Final Fantasy away from the usualsappy-story-pseudo-philosophical genre that it had done for the lastfew games. I enjoyed the political plot, it had a lot going for it.Sadly, it died half-way through and somehow you feel like you've lostthe actual drive to go on. This plus the massive landscape you have toexplore can feel draggy. I mean, it does wonders for the atmosphere andit works in setting up a world far different than ours. However, anairship is much needed, one that does not cost 120 gil or a transportstone to rely on. Of course there are chocobos, but they range from 600to 1000+ gils and they will kick you off after a certain time.
Gil is scarce, unless you're one of those gamers who has the time toexplore every single nook and cranny of each section of the continent,you'd be hard pressed to afford most of the items sold. The Monographs(a key item that you can obtain once you've fulfilled certain rules)can help but they require a certain amount of gil.
The music is lackluster. Nothing much is memorable, it's passable sothat you can play the game without needing to turn down the music, butnothing actually sticks. And if you listen carefully you can catch afew tunes straight out of Kingdom Hearts and the previous FinalFantasies. I wished they had done more instead of recycling the sameold thing for each town, village and so on.
In a strange way the game seems to revolve around the mini-games andside-quests. For example the Mark Hunt will without a doubt consumes3/4 of the entire gameplay. Unfortunately, like the Main Gameplay itbecomes boring after a while. I mean find bill, the person who post it,find creature, beat creature, return to person for reward, then findanother bill repeat 45 times…while it is a sidequest, there are a fewthings unlockable only if you obtain certain ranks…like the usefulBubble Spell.
Then there are the Espers, rewarded once you've defeated them inbattle. Sadly they are near useless and are there most of the time asin-game Bosses or window dressings to fill your Clan Premier. AlthoughI did find the designs interesting.
I like the License Board system. It's flexible and allows you to beabsurdly powerful at parts of the game. If you are somebody who lovesspending time levelling up , have tonnes of gils and gazillion LicensePoints then you will love this system, for it allows you to make anyonea Warrior, Mage, Summoner and maybe even all. There's no limit to whatthe Board can you, if you're up to a great deal of killing, looting andtraveling.
I noticed that a lot of history and writing was put into the pasthistory of Ivalice, there's a sense of overwhelming history and cultureinto it, begging to be discovered but the same could not be said forthe present storyline. While it did start out with a bang, the entiregame fizzles after the 70+ hours of gaming and when you discover thatyou still have, possibly, 70+ hours to go, the urge to slam your headagainst the wall becomes quite tempting…
I give it a 6 out 10.
7) I'm an avid Final Fantasy fan and have played everything from 1 up to12 (excluding 11).
It's important to note that the game doesn't follow the general battlesystem that most FF games would. No longer burdened by the linearcombat system Final Fantasy has come to be recognized by, you can nowdo a number of hands-on and personal strategic integrations to controlcombat at your speed and with your battle preferences almostautomatically. It takes some getting used to, and I wouldn't say it'smy favorite combat system of any Final Fantasy, but it's veryinnovative and fits well enough with the graphics and storyline.
The characters come with a set-up not unlike FFX, where a board existsfor each person to level skills and magicks. Coupled with such talentsare the licenses to use certain items and equipment. It's absolutelyimperative for a player to pay attention to the path they choose, andto keep leveling up in order to afford license points for new equipmentand skills. The character layout is very detailed and unique, just likethe new combat system.
The story, as always, is quite ingenious and keeps you hooked as youplay along. It contains, like many other RPGs, side-quests and otheroff-hand adventures to keep your interest piqued as you level.
My one qualm with this game is the voice acting. I'm not saying it'sbad, and it certainly can't be any worse than Tidus was in FFX, but Ido think it could've been better. I personally abhor the voice actorfor Vaan, as I've been quoted numerous times saying that I think herecorded himself talking through a tin can. The quality of his actingAND of his voice seems subpar, and because he is the "main character"of the game it still disappoints me to this day. There are some verynoteworthy performances in the game, however, and I have had to learnto live with Vaan's execrable statements in order to experience thetrue jewels of the trade. With games like these, I do feel that voiceacting is crucial in order to experience the game at its fullest, andif an actor falls short it can often mean the death of the game'sinnocence.
If you're not a fan of in-depth games that require you to exert aneffort, you may not like this one. However, if you're a real supporterof Final Fantasy you certainly won't want to miss it. Despite itsflaws, it's a beautiful game and holds a number of aspects itspredecessors do not.
FFXII is very well presented. The opening cutscene was a huge hook, andI began playing. The prologue was helpful in adjusting to the fightingstyle, another feature I enjoyed. It was fresh. Random encounters werereally getting old. I was indifferent about gambits. Useful, justdidn't want to spend time collecting. Also, there is a lot of replayvalue regarding side quests and the like. Enough to keep youentertained for a long time. Where is the problem though….
In short, the story and the plot and characters that are integral toit. Let's start with the characters. Take Vaan. He is supposedly ourmain character and starts out as such, but, along with all the otherplayable characters added, fizzles out of the story as time progresses.It's the same thing with Penelo. She never develops. Fran and Balthierhave decent development and attention, and Basch's background isrevealed, but the character development overall is still flawed. It'snot due to too many characters, but rather an unbalanced focus on one,Ashe.
We understand she's a princess of the main kingdom in question, but thestory really shifts its focus on her. That is not bad, but it seemslike it is always so Ashe driven. Some might say that that FFVII andFFVIII are too Cloud and Squall driven respectively, but it's differentbecause those two are established as the center characters of thestory. FFXII introduces Ashe a fifth or sixth of the way through, andsuddenly she is the linchpin of all the adventures after we havededicated a significant percentage of storyline to Vaan's development.
There is nothing wrong with having Ashe be the main character; justdon't set us up with one character, then supplant him, and put inextras like Fran, Balthier and (especially) Basch to pick up the slackhere and there with little pieces of Dialogue.
The biggest problem with this game is the plot. First of all, why areyou using a world that has been used in another FF game already? I knowthe previous game (Crystal Chronicles, right?) wasn't mainstreamseries, BUT THIS IS! Be original. The actual story starts out well. Wesee this kingdom, Dalmasca, subjugated by Arcadia and in entertainingfashion. I really have no problem with the plot up to the tomb orWraithwall. This is where all the rest of the adventure becomesAshe-driven, the conflict becomes blurred and where map progression isconfusing.
We already discussed the overbalanced development of Ashe, now onto themeat: the plot. There are so many things going on in this game that itforgets to develop the main story line, and before you know it, thegame is over. Don't get me wrong. Side quests and the like are always awelcome edition, but a FF should never have an anemic storyline, NEVER!We understand that, in hindsight, Vayne and Cid, with Venat, are tryingto establish a rule where humans can dictate their own terms ofhistory, not by the hands of the Ocurria. This leads me to ask: if theOcurria are the ones to whom Vayne directs his true hatred, then whynot align with the rest of Ivalice to combat these nasty beings? Theyobviously are not very friendly and would prefer to keep the people ofIvalice in bondage by deciding who wins and loses by giving the winnerssome nethicite. In fact, what is so wrong with Vayne? He doesn't wantto enslave people. He wants to lead them. At least those are his truefeelings albeit he doesn't express them well by dominating othernations into submission; however, he does not want to hurt people. Histrue intentions are not inherently malicious.
With all that said, let's go to the direct conflict at hand: Arcadiavs. Rozarria. Vayne wants Rozarria. He needs the people united againstthe Ocurria, and Rozarria is that big continent we don't get to see.That's right. We don't get to see an ENTIRE CONTINENT THAT'S PART OFTHE STORY! It's there, but we as gamers will not be able to see it. Doyou remember Esthar in FFVIII? I was pretty amazed at the cutscene thatintroduced it. In FFXII though, we are deprived of perhaps a rich andbeautiful civilization, certainly on terms with theless-than-inspirational-looking Arcadia (it was good looking, but Iexpected better.) We travel far West to the Tomb of Wraithwall, we hearabout Rozarria, and we see their people, but we don't get to see theirland….sounds like the project had major plot changes that might havecontributed to the wait…leaving us with something less than desired.One of the most insulting plot devices is the Bahamut. We hear nothingabout this project until the last twentieth of the game? Talk aboutlaziness.
Along with plot in general, is plot advancement, particularly on themap. We go from center (Dalmsca) to North, to center, to East(Bujherrba), back to center, to West, back to Center to South, to WAYNorth, to WAY South, WAY East, then back to Dalmasca. Normally, I wouldnot have such a problem with it, but I feel like the gang could haveexplored Giruvegan while they were trekking about at the Stillshrine.Why couldn't we put Giruvegan up North after Arcadia? It would make theprogression a little more linear in the sense that it would complicatetravel a little less. Since the way you move on the map is FFX style(no world map area), the main progression should move in a morepredictable pattern.
Good game, but it could have been great. There just wasn't enough focusand development on the plot to make it epic and enjoyable. It ended tooshort, and bad character development hampered the plot more. Betterluck next time with FFXIII!
9) It seems to come in waves- FF VII and FF X were absolutely amazing.Breathtaking, etc. However FF VIII, IX and XI were increasinglyterrible. They were progressively worse. This game was a different sortof bad than I was expecting.
I couldn't stand the skill board. I want to see what's coming and howto progress in the game. I don't want to gain the ability to use acertain weapon, i should either be able to or not (character specific).The worst part about this game was that I beat it thinking there wereanother good 20 hours coming. I had no idea I was fighting the mainboss in the game. I had my suspicions but couldn't understand why- Iliked him! Terrible!
Why the six? Well, its Final Fantasy! It's terrible rating is waybetter than so many other games. The music was great and the battlesystem was unique. There were gems in the game, but by no means wasthis game magnificent.
10) This game just is the highest RPG I have. Next to Kingdom Hearts. TheCharacters are just great. From Living in Rabanastre, to fightingalongside the princess, the storyline is just way past fantastica!
When I first bought this game, I thought it would be like the last RPGsquare enix had created. Just picture perfect. The races in the gameare excellent.
If you don't have the game, get 50 bucks go to a video game store andget this game, you won't never regret it. I said it before and I'll sayit again, This game is just perfect. The gameplay, the story, thecharacters is perfect. Rock on Square. |